Going to be very interesting to see how VR & the creator economy develop.
My guess is that, assuming VR becomes more main stream, we are going to see creators make worlds that their fans can hang out in. Some free, some paid (like what this article debuted). It all really depends on how this market shakes out, starting with the price of VR headsets.
Second life does a good job of this kind of thing, which makes me think that the more popular VR becomes the more inevitable that we start taking digital worlds more seriously like gamers have been doing for the past few decades.
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Going to be very interesting to see how VR & the creator economy develop.
My guess is that, assuming VR becomes more main stream, we are going to see creators make worlds that their fans can hang out in. Some free, some paid (like what this article debuted). It all really depends on how this market shakes out, starting with the price of VR headsets.
Second life does a good job of this kind of thing, which makes me think that the more popular VR becomes the more inevitable that we start taking digital worlds more seriously like gamers have been doing for the past few decades.