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How to gamify your storytelling

The video game market makes $217 billion in revenue annually, more than Hollywood and the music industry combined. These are the four strategies to gamify your storytelling.

Discussion (3)

nirmeout profile image

Really cool take on how storytelling changes when game mechanics need to be involved.

I always appreciate when a game has a good story and the game play action is there to match. Sometimes that means they need to make strategic decisions to develop additional gameplay formats to accommodate a crucial part of the story that they want to be more immersive, otherwise they just use the fall back cut scene approach.

harperliu profile image
Harper Liu

The video game market makes $217 billion in revenue annually

Had no idea the video game market made so much. You always hear stories about how difficult it is to make it as a game shop, yet there seems to be more money than ever to be made in that space. It’s strange to me because it wouldn’t seem like a winner take all kind of market.

maven64 profile image

It’s not necessarily that it’s winner take all, it’s that it’s incredibly hard to break through with a given project. Gamers are used to polished mechanics, graphics, unique art style, etc. all of which takes time and capital to produce. You need to spend either a) a lot of time producing it solo/founder team or b) pay people a ton to make it happen. And likely both.